Logan King

Results 64 comments of Logan King

@Byron I'm going to move the `mmap` issues discussion to #33.

I may implement this in a pull request soon. I have a PoC working on my machine. I just haven't cleaned it up. A question for those here. Would you...

What OS has the successfully worked on?

Removed ipython, still encountered some errors. ### Error and Fix 1: I was getting errors with the ``-e git+https://`` requirements but fixed them by installing git with ``` sudo apt...

@zhouzhq7 regarding converting 3D rotations to 1D, Isn't only one dimension of those three dimensions changed for knee and elbow joint rotation? [It is in Unity which uses Euler rotations](https://streamable.com/0k4yi)

I've been working on converting .fbx file animations to mimic motion files in [my own repository](https://github.com/SleepingFox88/FbxToMimic). If anyone has the same goal and would like to help, contributions are welcome....

I am now also working on converting .bvh files as I noticed the file format appears much easier to work with than .fbx files. [Project repo found here](https://github.com/SleepingFox88/BvhToMimic). All contributions...

```rust use macroquad::prelude::*; use image::GenericImageView; async fn load_texture_from_file(path: &str) -> Result { // load image using image crate let image = image::open(path).map_err(|_| FileError { kind: miniquad::fs::Error::DownloadFailed, path: path.to_owned(), })?; //...

It is my current understanding that [BvhToDeepMimic](https://github.com/BartMoyaers/BvhToDeepMimic) doesn't yet work flawlessly on all .bvh files. As well as requires some manual tinkering to get the root transform position scaling and...

@IceSentry > This was done in this PR #2225 but for reasons I don't know tracing-appender hasn't been released in over a year. It looks like there was a release...