Logan King
Logan King
This is purely speculation but I wonder how RIFE is handling scene changes. If RIFE were to not generate an interpolated frame when scenes change, but also not add a...
This issue has existed since before the #26 memory leak was introduced. I will update and test again soon. Can you think of a way to identify and view the...
My latest run using an input video with 23.976 FPS shows significant improvement. I don't notice the audio getting more de-synced over time. However the video does seem to be...
Yes ``python3 inference_video.py --exp=2 --video=video.mp4`` edit: and I am checking the frame count of videos using ``ffmpeg -i video.mp4 -map 0:v:0 -c copy -f null -`` and looking at the...
@hzwer The issue is still not fixed. You're welcome to test videos yourself by opening two video players, one containing the original and the other the interpolated video. Start them...
Thanks! [Texture2D::delete](https://docs.rs/macroquad/latest/macroquad/texture/struct.Texture2D.html#method.delete) definitely does help. But it's still strange to me why ``drop(Texture2D)`` doesn't implement ``Texture2D::delete``'s behavior. And I have to remember to manually dealocate those variables in safe rust....
Are we interested in removing the ``copy`` trait from ``Texture2D`` and manually implementing ``drop()`` for it? I see the ReadMe's stated goal > macroquad attempts to avoid any Rust-specific programming...