Sasha Szpakowski

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Maybe we could run two linux jobs (20.04 versus 22.04) and label their artifacts appropriately. That might not be useful for very long though.

> This API's shader solution is a script called shaderbuild.py, it's essentially a frontend for offline shader building tools on the client's machine, Some 2c from an outsider: I understand...

> and works today. I don't want to speak for the SDL team too much but I don't get the sense this is really the top priority for SDL_gpu in...

Would it make sense to have them opt-in with some documentation about the consequences of doing so?