Sasha Szpakowski
Sasha Szpakowski
> It's possible to have 2 macOS builds, one for x64 and one for arm64, which is functionally equivalent to a universal build. I don't think it's equivalent unless you...
> The notable one in SDL2 is Emscripten, where you have literally no choice My stuff that uses SDL already supports this model for that reason - it actually wasn't...
> I can't imagine that OS-level video playback mechanisms are well suited for use in video games. I don't know other APIs enough to comment, but Apple's video decode API...
> One possible caveat is that the timings for the two APIs are not the same, as far as I know - FNA actually depends on filters _specifically_ to implement...
Should the once-daily builds also run for regular commits and PRs which modify files in relevant platform folders? I took a quick look at Github Actions support for that the...
Is that a common situation? Each windowevent has a fairly different meaning which usually needs fairly different code to handle properly.
> I suggest adding groups for the remaining events SDL events are already grouped by value, so you can have code which gathers all joystick events by checking whether the...
> I didn't find such a topic. Here: https://github.com/libsdl-org/SDL/issues/6569
Do you know which version of SDL you're using? (if you're using the love AppImage it should be a fairly recent version I think.) There was this other bug report...
Yeah it's probably just depending on the existing SDL package you have installed already (2.0.10), I'd try updating to the latest (2.24).