Sasha Szpakowski

Results 554 comments of Sasha Szpakowski

I'm assuming love 11.4 fixed this for you, but if it hasn't please share your love.graphics.getRendererInfo output (like https://github.com/love2d/love/issues/1563#issuecomment-657239612).

In particular, OpenAL-Soft uses the LGPL license which is incompatible with iOS App Store distribution and other related parts of iOS app packaging and installation.

I haven't tried recently, but I did file a bug report about it which got solved.

The 12.0-specific bug has been fixed already, and [8c13943](https://github.com/love2d/love/commit/8c13943f64750ab3f4b962e9716c003c9917a53e) adds a way for ImageData to keep a hint for whether a Texture created from it should use a linear pixel...

I believe this is no longer an issue in love 12 now, with its CMake build system for Linux.

I'm assuming a graphics driver update might've fixed this for you (aside from manually forcing love to use OpenGL 2 codepaths), but let me know if it hasn't.

This is no longer an option now with the cmake build system. It wasn't well-supported before either, if we do want it again in the future we should make it...

The latest version of SDL seems to address this for OpenGL by using a different method for vsync. But love 12's metal backend doesn't have access to that method right...

Most of these suggestions have been implemented as of love 12. For overloading `Body:setMass` I think it'd be a bit too confusing since the new overload would set more than...

I'm almost certainly missing context, but this PR confuses me. Is it just the same KMSDRM backend as before with the changes made in the past few weeks reverted? If...