Sasha Szpakowski
Sasha Szpakowski
**Original comment by kevinclancy (Bitbucket: [kevinclancy](https://bitbucket.org/kevinclancy), GitHub: [kevinclancy](https://github.com/kevinclancy)).** ---------------------------------------- Errors should not occur in these scripts. Right now, if I call love.event.push('q'), an error propogates into boot.lua. Since the user...
**Original comment by Bart van Strien (Bitbucket: [bartbes](https://bitbucket.org/bartbes), GitHub: [bartbes](https://github.com/bartbes)).** ---------------------------------------- #552 was marked as a duplicate of this issue.
**Original comment by Bart van Strien (Bitbucket: [bartbes](https://bitbucket.org/bartbes), GitHub: [bartbes](https://github.com/bartbes)).** ---------------------------------------- @kevinclancy That is **not** how things should be done, since love.event can handle custom events as well, for all...
**Original comment by hahawoo (Bitbucket: [hahawoo](https://bitbucket.org/hahawoo), GitHub: [hahawoo](https://github.com/hahawoo)).** ---------------------------------------- Kind of but not really related, is the argv table in boot.lua doing anything?
**Original comment by Gabe Stilez (Bitbucket: [z0r8](https://bitbucket.org/z0r8), ).** ---------------------------------------- So, a bit late to the party here, but a few things for posterity's sake so even this low-priority issue doesn't...
**Original comment by Sasha Szpakowski (Bitbucket: [slime73](https://bitbucket.org/slime73), GitHub: [slime73](https://github.com/slime73)).** ---------------------------------------- > At the moment the traversal speed varies a lot on curvy paths, I guess trying to keep an upper...
C++'s ABI makes it practically impossible for any other language to use functions and methods directly from a C++ library. On the other hand, C's ABI is simple and consistent...
Yeah I suppose you're right. I've been thinking in terms of having those checks be at the language binding level because that's how it's done right now and different languages...
I don't think anyone's actively working on it right now - @Ruin0x11's stuff (above) might be one place to start from, although I'd base it on the 12.0-development branch instead...
From what I remember, the OS doesn't enforce vsync in opengl windows that aren't in focus.