Sasha Szpakowski
Sasha Szpakowski
**Original comment by Sasha Szpakowski (Bitbucket: [slime73](https://bitbucket.org/slime73), GitHub: [slime73](https://github.com/slime73)).** ---------------------------------------- > I understand why Fixtures *can* be nice to have, but in most of the code I've written or read,...
**Original comment by Sasha Szpakowski (Bitbucket: [slime73](https://bitbucket.org/slime73), GitHub: [slime73](https://github.com/slime73)).** ---------------------------------------- You also wouldn't be able to explicitly set the density during Fixture creation with those (although there is `Fixture:setDensity`). It...
**Original comment by Bruce Hill (Bitbucket: [spilt](https://bitbucket.org/spilt), GitHub: [spilt](https://github.com/spilt)).** ---------------------------------------- One aspect of the current API that I find pretty user-unfriendly is collision groups/categories/masks. I think my ideal collision API...
**Original comment by adn adn (Bitbucket: [adonaac](https://bitbucket.org/adonaac), ).** ---------------------------------------- I've been using love.physics for a while now so I feel like I have a good grasp of its pain points....
**Original comment by Bruce Hill (Bitbucket: [spilt](https://bitbucket.org/spilt), GitHub: [spilt](https://github.com/spilt)).** ---------------------------------------- > I think you can go even further and introduce the concept of Colliders. These would be new object types...
**Original comment by Sasha Szpakowski (Bitbucket: [slime73](https://bitbucket.org/slime73), GitHub: [slime73](https://github.com/slime73)).** ---------------------------------------- Apple's SpriteKit APIs also wrap Box2D, it's worth looking at how they expose things: https://developer.apple.com/library/mac/documentation/SpriteKit/Reference/SKPhysicsBody_Ref/index.html#//apple_ref/occ/cl/SKPhysicsBody https://developer.apple.com/library/mac/documentation/SpriteKit/Reference/SKPhysicsWorld_Ref/index.html#//apple_ref/doc/c_ref/SKPhysicsWorld
**Original comment by adn adn (Bitbucket: [adonaac](https://bitbucket.org/adonaac), ).** ---------------------------------------- SpriteKit seems to do with SKPhysicsBody the same idea I have with Colliders. Unity also does something similar although not from...
**Original comment by Sasha Szpakowski (Bitbucket: [slime73](https://bitbucket.org/slime73), GitHub: [slime73](https://github.com/slime73)).** ---------------------------------------- Yeah, I also noticed SpriteKit has fields: https://developer.apple.com/library/mac/documentation/SpriteKit/Reference/SKFieldNode_Ref/index.html#//apple_ref/occ/cl/SKFieldNode https://developer.apple.com/library/mac/documentation/SpriteKit/Reference/SKPhysicsWorld_Ref/index.html#//apple_ref/occ/instm/SKPhysicsWorld/sampleFieldsAt: Although that might be a thing for a separate bitbucket issue.
**Original comment by airstruck (Bitbucket: [airstruck](https://bitbucket.org/airstruck), GitHub: [airstruck](https://github.com/airstruck)).** ---------------------------------------- Two quick thoughts: I really like the current physics API (with one exception). I hope this new API will be a...
**Original comment by Bart van Strien (Bitbucket: [bartbes](https://bitbucket.org/bartbes), GitHub: [bartbes](https://github.com/bartbes)).** ---------------------------------------- We've discussed that particular before, and I still think you're blowing it out of proportion. The unit *is* Newton...