Sasha Szpakowski
Sasha Szpakowski
**Original comment by Sasha Szpakowski (Bitbucket: [slime73](https://bitbucket.org/slime73), GitHub: [slime73](https://github.com/slime73)).** ---------------------------------------- > Would it be at least possible to add the LOVE_EXTENSION Macro for windows to loves c++ functions? *Every* C++...
**Original comment by Nathan 1852 (Bitbucket: [Nathan1852](https://bitbucket.org/Nathan1852), GitHub: [Nathan1852](https://github.com/Nathan1852)).** ---------------------------------------- But there are things which cant be built into LÖVE. Take my use case for example: I am writing a...
**Original comment by Sasha Szpakowski (Bitbucket: [slime73](https://bitbucket.org/slime73), GitHub: [slime73](https://github.com/slime73)).** ---------------------------------------- Are you comfortable with your bindings / DLLs relying on a specific major/minor/patch LÖVE official release, and potentially not working...
**Original comment by Nathan 1852 (Bitbucket: [Nathan1852](https://bitbucket.org/Nathan1852), GitHub: [Nathan1852](https://github.com/Nathan1852)).** ---------------------------------------- I don't quite get what you mean with the specific major/minor/patch release?
**Original comment by Sasha Szpakowski (Bitbucket: [slime73](https://bitbucket.org/slime73), GitHub: [slime73](https://github.com/slime73)).** ---------------------------------------- LÖVE's C++ code is not API or ABI stable between patch releases of LÖVE (this fact especially helps bug fixes)....
**Original comment by Nathan 1852 (Bitbucket: [Nathan1852](https://bitbucket.org/Nathan1852), GitHub: [Nathan1852](https://github.com/Nathan1852)).** ---------------------------------------- Ah, now I understand what you mean. I have no problem having to recompile my bindings for a new LÖVE...
I think #1640 might supersede most of this issue? I don't think LÖVE will ever be getting functionality to use a C/C++ compiler for user C/C++ code, at least.
Interesting. Making something like that work with LÖVE would probably be more involved because of how many build systems it uses (xcode + autoconf/etc + whatever Android uses + cmake),...
https://github.com/love2d/love/issues/850 (https://bitbucket.org/rude/love/issues/845/lovesystemgetos-more-detailed-information)
Personally I think numbers are way too version-specific to expose properly - if getOS were to return more information, I'd prefer it if it was a string (as a second...