Sasha Szpakowski

Results 554 comments of Sasha Szpakowski

**Original comment by Miku AuahDark (Bitbucket: [AuahDark](https://bitbucket.org/AuahDark), GitHub: [MikuAuahDark](https://github.com/MikuAuahDark)).** ---------------------------------------- I tired to add Opus codec into my custom build of LOVE 11.3 under Windows with some modification and it...

[opus_patches.zip](https://github.com/love2d/love/files/4238677/opus_patches.zip)

**Original comment by Bart van Strien (Bitbucket: [bartbes](https://bitbucket.org/bartbes), GitHub: [bartbes](https://github.com/bartbes)).** ---------------------------------------- > Since each point is supposed to be inserted at the last index, we expect the points to be...

**Original comment by Krunklehorn (Bitbucket: [Krunklehorn](https://bitbucket.org/Krunklehorn), GitHub: [Krunklehorn](https://github.com/Krunklehorn)).** ---------------------------------------- Ahh, I understand now. I misunderstood thinking the default behavior of -1 would operate the same as the default for lua’s...

**Original comment by David Serrano (Bitbucket: [Bobbyjones](https://bitbucket.org/Bobbyjones), GitHub: [Bobbyjones](https://github.com/Bobbyjones)).** ---------------------------------------- I also think having some sort of plugin support in the build systems would make doing certain things easier. For...

**Original comment by Bart van Strien (Bitbucket: [bartbes](https://bitbucket.org/bartbes), GitHub: [bartbes](https://github.com/bartbes)).** ---------------------------------------- I'm not quite sure what you're asking for. Unfortunately the way types are handled it's impossible to add love...

**Original comment by Nathan 1852 (Bitbucket: [Nathan1852](https://bitbucket.org/Nathan1852), GitHub: [Nathan1852](https://github.com/Nathan1852)).** ---------------------------------------- I would really like it if at least the new Object stuff (the ability to define types yourself) would be...

**Original comment by Sasha Szpakowski (Bitbucket: [slime73](https://bitbucket.org/slime73), GitHub: [slime73](https://github.com/slime73)).** ---------------------------------------- You can already use LÖVE from C++, but it's not officially supported as an external API. Having proper support would...

**Original comment by Nathan 1852 (Bitbucket: [Nathan1852](https://bitbucket.org/Nathan1852), GitHub: [Nathan1852](https://github.com/Nathan1852)).** ---------------------------------------- Would it be at least possible to add the LOVE_EXTENSION Macro for windows to loves c++ functions? That still wouldn't...

**Original comment by Sasha Szpakowski (Bitbucket: [slime73](https://bitbucket.org/slime73), GitHub: [slime73](https://github.com/slime73)).** ---------------------------------------- I view LÖVE as providing solid base building blocks for 2D games to be created. If something is missing from...