Sasha Szpakowski
Sasha Szpakowski
**Original comment by Sasha Szpakowski (Bitbucket: [slime73](https://bitbucket.org/slime73), GitHub: [slime73](https://github.com/slime73)).** ---------------------------------------- That's already fixed for LÖVE 0.9.2.
**Original comment by SpotlightKid (Bitbucket: [SpotlightKid](https://bitbucket.org/SpotlightKid), GitHub: [SpotlightKid](https://github.com/SpotlightKid)).** ---------------------------------------- Ah, ok. I only searched the changelog for the function name so I missed the entry.
**Original comment by Sasha Szpakowski (Bitbucket: [slime73](https://bitbucket.org/slime73), GitHub: [slime73](https://github.com/slime73)).** ---------------------------------------- In the meantime adding this to the top of your main.lua should make `getLineJoin` work as expected, I think: `love.graphics.setLineJoin("miter")`.
**Original comment by SpotlightKid (Bitbucket: [SpotlightKid](https://bitbucket.org/SpotlightKid), GitHub: [SpotlightKid](https://github.com/SpotlightKid)).** ---------------------------------------- Yes, I figured that out. Since I'm using `getLineJoin` in a function to [save an unknown state](https://gist.github.com/SpotlightKid/5685c2ec3ba43e673527), I did this at...
**Original comment by Bart van Strien (Bitbucket: [bartbes](https://bitbucket.org/bartbes), GitHub: [bartbes](https://github.com/bartbes)).** ---------------------------------------- #860 was marked as a duplicate of this issue.
**Original comment by Bart van Strien (Bitbucket: [bartbes](https://bitbucket.org/bartbes), GitHub: [bartbes](https://github.com/bartbes)).** ---------------------------------------- #1146 was marked as a duplicate of this issue.
**Original comment by Sasha Szpakowski (Bitbucket: [slime73](https://bitbucket.org/slime73), GitHub: [slime73](https://github.com/slime73)).** ---------------------------------------- I agree with the idea of batching together multiple particle systems that use the same sprites to improve performance, but...
**Original comment by mkdxdx (Bitbucket: [mkdxdx](https://bitbucket.org/mkdxdx), GitHub: [mkdxdx](https://github.com/mkdxdx)).** ---------------------------------------- Can't say i'm experienced enough to describe exact ways to implement this feature, however i can imagine the least hacky way...
**Original comment by Sasha Szpakowski (Bitbucket: [slime73](https://bitbucket.org/slime73), GitHub: [slime73](https://github.com/slime73)).** ---------------------------------------- Maybe it makes sense for a single particle system to power (and draw) multiple emitters within the ParticleSystem object?
We wouldn't be able to include them in love's source like we do with every other Lua module LÖVE comes with, because we don't necessarily use the same LuaJIT commit...