Sheng LIANG
Sheng LIANG
Please help to check the RGB mask value in draw image task of SDL draw unit. I saw currently only 32bit color can work. For other color format (such as...
> Is it with LVGL v8 or v9? v9
The problem is when the bpp of an image is not 32. for example, bpp = 16, then the R mask is 0x001F instead of 0x000000FF If you pass 0x000000FF...
> Hi [@sliang951753](https://github.com/sliang951753) > > Could you confirm that the issue is now fixed after [lvgl/lvgl#6437](https://github.com/lvgl/lvgl/pull/6437) ? I tried the latest release 9.2.2, the issue was resolved. So, I think...
>  > > Actually, it should not have the issue when people use the simulator mode in the current stage > > Note: My screen is 125% DPI scaling,...
Hello,  The problem is if not using simulator mode, the WM_SIZE will update the "context->requested_display_resolution" to actual window client size. refer to (https://learn.microsoft.com/en-us/windows/win32/winmsg/wm-size) , it says the LPARAM represents...
@MouriNaruto Sure, I understand your design. My question is I need to make sure the client area is actually the size of the lvgl screen. No consideration of resizing window....
> @sliang951753 zoom_level and allow_dpi_override will help you achieve that. > > > I saw the code will try to get the current monitor's DPI but simulator should keeps the...
> > > @sliang951753 zoom_level and allow_dpi_override will help you achieve that. > > > > I saw the code will try to get the current monitor's DPI but simulator...
> You can disable the dpi override in simulator mode when creating LVGL display. > > Kenji Mouri That didn't work. DPI override just pass the window dpi (retrieved from...