Sheng LIANG

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Please help to check the RGB mask value in draw image task of SDL draw unit. I saw currently only 32bit color can work. For other color format (such as...

The problem is when the bpp of an image is not 32. for example, bpp = 16, then the R mask is 0x001F instead of 0x000000FF If you pass 0x000000FF...

> Hi [@sliang951753](https://github.com/sliang951753) > > Could you confirm that the issue is now fixed after [lvgl/lvgl#6437](https://github.com/lvgl/lvgl/pull/6437) ? I tried the latest release 9.2.2, the issue was resolved. So, I think...

> ![image](https://private-user-images.githubusercontent.com/10867563/378355839-3a6ac3e2-02d1-4823-907f-4042e4992a5d.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzAzMDYwNTUsIm5iZiI6MTczMDMwNTc1NSwicGF0aCI6Ii8xMDg2NzU2My8zNzgzNTU4MzktM2E2YWMzZTItMDJkMS00ODIzLTkwN2YtNDA0MmU0OTkyYTVkLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNDEwMzAlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjQxMDMwVDE2MjkxNVomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPWE5NGM4ZGZhNzczYzBiZThlNzkwODM2OGZkNmE3ODg2MDM4ZWU4OTZhMzFjYzA4NzE1MmZmMWY4NjRjMTVhZTImWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.p5BNujq2y_IRe2LSR95x4bcuAJv16MZgc69mX1X6FCI) > > Actually, it should not have the issue when people use the simulator mode in the current stage > > Note: My screen is 125% DPI scaling,...

Hello, ![image](https://github.com/user-attachments/assets/ff647c7d-03ba-4e4d-be84-5bf7658bab42) The problem is if not using simulator mode, the WM_SIZE will update the "context->requested_display_resolution" to actual window client size. refer to (https://learn.microsoft.com/en-us/windows/win32/winmsg/wm-size) , it says the LPARAM represents...

@MouriNaruto Sure, I understand your design. My question is I need to make sure the client area is actually the size of the lvgl screen. No consideration of resizing window....

> @sliang951753 zoom_level and allow_dpi_override will help you achieve that. > > > I saw the code will try to get the current monitor's DPI but simulator should keeps the...

> > > @sliang951753 zoom_level and allow_dpi_override will help you achieve that. > > > > I saw the code will try to get the current monitor's DPI but simulator...

> You can disable the dpi override in simulator mode when creating LVGL display. > > Kenji Mouri That didn't work. DPI override just pass the window dpi (retrieved from...