手可摘星辰
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手可摘星辰
` void RcGomTargetBits (sWelsEncCtx* pEncCtx, SSlice* pSlice) { SWelsSvcRc* pWelsSvcRc = &pEncCtx->pWelsSvcRc[pEncCtx->uiDependencyId]; SWelsSvcRc* pWelsSvcRc_Base = NULL; SRCSlicing* pSOverRc = &pSlice->sSlicingOverRc; int32_t iAllocateBits = 0; int32_t iSumSad = 0; int32_t iLastGomIndex...