Results 22 comments of Simon Wanner

True, just at the moment the deployed version checks for it incorrectly. It's fixed in their dev version: https://github.com/github/browser-support/commit/35e239009a974dd64338d88869d4524b9f7aabbc#diff-5777b02de15b15d9086896277beb792f1646303f68d3ddd2d5cfd7ff8418d140L17-R19

Can you try setting `mixin.spawnChunkLevel=false` in `.minecraft/config/quickcarpet.properties`?

Are you sure these mobs are caused by spawning? Minecraft generates a lot of passive mobs during world generation. As far as I know quickcarpet doesn't influence the check for...

I'm very aware. There's even a branch already: https://github.com/QuickCarpet/QuickCarpet/tree/quilt. It just doesn't build on GitHub right now. But I have a working version locally.

Might be related to #108

We can rerun the checks if ed2d0caad527bae9d4ba01aa66c5e2f70d18ad42 is merged, then they probably pass.

Can you try without Forge? I seem to remember others having issues using the chunk debug tool with that.

The setting is for fixing the vanilla bug where the portal would generate below y=0 and be cut off. I might add a setting for generating the portal at the...

The point of the issue template is that you actually fill in the requested information. Like this I can't know what's wrong.

Yeah, I got that much from the title. But you're reporting a crash. Where is the crash report? Which Minecraft version? Which QuickCarpet version? Because for me everything works fine....