QuickCarpet
QuickCarpet copied to clipboard
Passive mobcap is being completely ignored, causes massive lag
The passive mobcap is being completely ignored with quickcarpet installed, this is causing massive amounts of lag on my friend and I's server. gnembon's carpet mod also appears to do this, but nowhere near to the extent that quickcarpet is doing it. Running on the latest full release (2.4.0), we have seen the passive mobs spike upwards of 1000 animals in total over a large distance and about 500-600 if together.
This image shows just me on our server, with the logs for TPS and Mobcaps active
This image shows, with the use of the "/tick entities" command, the top 10 totals and grossing for MSPT on our server
This image shows a freshly generated singleplayer world, with the logs for TPS and Mobcaps active
This image shows, with the use of the "/tick entities" command, the top 10 totals and grossing for MSPT on said singleplayer world
Are you sure these mobs are caused by spawning? Minecraft generates a lot of passive mobs during world generation. As far as I know quickcarpet doesn't influence the check for space in the mobcap.
Are you sure these mobs are caused by spawning? Minecraft generates a lot of passive mobs during world generation. As far as I know quickcarpet doesn't influence the check for space in the mobcap.
Pretty sure, just did a test where I loaded a new world followed by killing everything, then killing all subsequent drops.
I have also experienced this on a quickcarpet server.
This happens to me with regular carpet as well