SkyEmu
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Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
![Screenshot 2024-01-03 170256](https://github.com/skylersaleh/SkyEmu/assets/2696404/5699425c-04d0-4cfd-ae23-4c7d531bae4a)
![Screenshot 2024-01-03 162642](https://github.com/skylersaleh/SkyEmu/assets/2696404/742db46b-e660-4841-9d19-b9768642a27e)
![Screenshot 2024-01-03 161711](https://github.com/skylersaleh/SkyEmu/assets/2696404/2dd716bc-d20e-427f-8de4-f46afe512830)
![Screenshot 2024-01-03 160943](https://github.com/skylersaleh/SkyEmu/assets/2696404/1efa4d9d-4a08-4ba1-8ab0-cbcceff3d320)
![Screenshot 2024-01-03 160641](https://github.com/skylersaleh/SkyEmu/assets/2696404/39aa3b6f-a778-4747-be82-fe221dc92133)
![Screenshot 2024-01-03 155127](https://github.com/skylersaleh/SkyEmu/assets/2696404/5135bc28-c0d0-48cb-a878-265aea1ae4cc)
Some times users may want to disable RTC so that games act differently, games like pokemon e/s/r with their RNG and etc.
Added a formatting script to format the project, and crated a clang-format script using the LLVM formatting style. If we want another style it is a simple fix!
Hi there, Just trying out this emulator to get back into some GBA era games, the LCD filters and color correction look great! I did notice a bug though when...