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Webbased Character Animation System

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For Node.js and npm beginners I think important information for the installation is missing.

"poses" is not a standard field of gltf, so it cannot be read directly in my program. Why not set the data in the TPose directly to the node?

By default, models exported from VRoid Studio have a naming convention of `J_Bip_L_/J_Bip_R_` for the limbs. When trying to load one of these models in, the bone parser will pick...

It's a few clicks to set up... I did it here: https://github.com/manthrax/THREE-CSGMesh https://pages.github.com/

**[ Main Focus ]** - Animation - Blending Animations - Learn how to normalize time for smooth blending - Figure out how to do phase matching ( https://twitter.com/nan2cc/status/1266792167206338560 ) -...

enhancement

Possible read standard glb without bones and retarget it with other bones?

Just a simple utility to add more method to create ossos.Clip(), need the armature of the source model to get the bone mapping data.

The build commands I use are: ``` npm run build npm run build:types ``` But this creates the following files inside `./dist` ![image](https://github.com/sketchpunklabs/ossos/assets/19264532/e98c33f5-50bb-4465-bfde-146d8af7b48c) So I have to either rename the...

I'm using the `003_retarget_and_springs.html` example with a custom mixamoRig model. The tall/left model is the source, while the short/right model is the target. If I remove the `arm.offset.set()` line, this...

I am trying to use the current version of the OSSOS library with ThreeJS to take advantage of the retargeting and IK support. I am doing so inside a React...