Skepickle
Skepickle
I've started working on this in my fork. I basically generated a Cached.js for myself with 50000 grid points. I didn't give it any controls though. I was thinking of...
I've started tackling this issue in earnest now. The changes needed to generate grid & Voronoi was easy (only done this locally). The grid generation is definitely slow. So I...
Yeah, so I was basically thinking this: We are feeding in the Random seed using a query-string. Which means if someone is exploring various seeds to see how the worlds...
Everything you just said sounds like the way to go.
SO, I've been experimenting with the LZMA library. I have locally replaced the Cached.js's content with *compressed* versions of the exact same content. The file size goes from 1.4MB to...
LZMA can uncompress a cached 65k fib and voronai in 300ms. So yes. ;) We can basically provide several "presets" instead of a complete free-reign on resolution. We could maybe...
I'm not dead. Still working on this.
No obstacles yet, other than my day-job ;-) I believe your performance improvement really help out! I can basically focus on getting a nice dialog window... like "Edit" next to...
So, I've been looking at the new IcosagedronGeometry, and anything above a "detail" level of 6 ends up just stalling out. Do you think this is because it generates too...
That escalated quickly. :-D