skef

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You should play with the FontForge pen tool in a quadratic layer. It behaves roughly as @davelab6 requests in https://github.com/fontforge/fontforge/issues/3803 . (You may have to drag at first to get...

My only strong opinion is that if you're going in the console direction for a design tool you should keep the console stuff "one-handed" (as it were). And given that...

For truly general text arguments like point names you'd presumably just switch to typing. But in this domain those are fairly modest and rarely-used: filenames, font names, point names. Glyph...

If the design winds up being "mouse for spline manipulation, full keyboard for command and tool choice" the resulting system will be niche at best. That's neither beginner friendly (because...

In my experience touch-typists are at least strongly biased towards using the "correct" hand even in mixed mouse/keyboard scenarios. At some point it becomes slower to move one hand around...

As a counterpoint there are longstanding one-hand keyboard layouts, although these tend to be used by people who (for one reason or another) don't have any choice: http://www.onehandkeyboard.org/one-hand-typing/#:~:text=One%2DHand%20Dvorak%20is%20a,is%20a%20great%20keyboard%20layout.

I'm enthusiastic about the potential for a 2-4 layer hierarchy (think Menubar/menu/submenu) where typing one key goes down a level until a "terminal" key picks a command or tool. More...

Just to add some context to my part of this discussion: Most design software is built the same way as other common software. You have a main working area that...

Since I've been brought into this, I should note that I like the aesthetics of the current glyph.

> My impression is that Libertinus uses x-hight for small caps, which seems non standard, so I agree with @yushiyangk proposal. You can quibble with the original designer's choice but...