siystar

Results 4 comments of siystar

The way to do queue family ownership transfers is with a BufferMemoryBarrier / ImageMemoryBarrier per resource. I see this as a possibility for the compile traversal's purposes, but not for...

> While there are work-arounds, this is a situation that might only appear in production code when the user deletes some objects in the scene and creates others with different...

Note, the existence of multiple vsg::DescriptorPool objects, with each pool having some resources to spare, but not enough to fit the required descriptor set, can also inflate the statistics because...

If we decide to remove the DescriptorPool:: _recyclingList then we'll need to add handling of VK_ERROR_FRAMENTATION/VK_ERROR_OUT_OF_POOL_MEMORY, as calls to vkAllocateDescriptorSets may fail for that reason unless vkFreeDescriptorSets has never been...