Sirrobzeroone
Sirrobzeroone
cross reference https://github.com/minetest-mods/3d_armor/issues/24
Sorry I didn't realise the leaf decay was a function inside MTG, Im going to go have a dig for the code. Thanks @tenplus1 I'm definitly trying that :)
So I checked the code for leafdecay and if Im reading it correctly any leaf that is not equal to 1 will decay ``` if node.param2 ~= 1 and not...
Just adding a question, can I ask why node.param2 was selected as the place to store leaf_decay. I don't mean this question to sound like a criticism I am honestly...
I asked if it was better stored in node meta data back in this issue - https://github.com/minetest/minetest_game/issues/2877 The two issues are close enough that if this one was addressed I...
I encountered the same issue when I added a catchup mechanic to the wine mod by Tenplus1. This can be fixed the problem you then have is: If you reset...
Just adding I would find this most useful as well. In wsor4035's current options I've found the second to be the easiest. mainly due to texture reuse and trying to...
Sounds like the plan is more smaller modules if able in the future, more like a main api and then config mods. Clutters probably not the right word for CDB,...
I did a fair bit of testing around this and can confirm the issue for the current versions of MTG+3d_armor and mobs_monsters. I also tried going back to old versions...
I've been on the look out for other evidence this defect has been around for awhile and found the odd comment on the forum board and more importantly this on...