Pal Mezei
Pal Mezei
If the function finds the path in the list of already existing paths, the resultingPath is set to an empty string. This ```cpp if(resultingPath) { MFnDagNode fn; MDagPath path; fn.getPath(path);...
The selected prims can stack up in helper.m_paths, then their reference counts are going below zero. A quick workaround for this problem is to avoid storing the same path twice,...
When selecting a transform in the outliner, each of the parent transforms should have a dim blue background, and the last transform should have a brighter blue background. However, they...
**Describe the feature you'd like** Add an API that can inspect the materials in the scene (or selected materials) and convert all the non-TX textures to TX. **Describe the solution...
**Describe the feature you'd like** At the moment only color, primId and depth are supported from the built-in AOVs. The AOV descriptors for the rest are intentionally made invalid. **Describe...
**Describe the feature you'd like** The cmake scripts should detect the boost and other dependencies from USD_LOCATION. This helps when users are building USD using the official build scripts and...
At the moment the Render Delegate is using the P AOV to calculate the OpenGL depth and the ID AOV to differentiate between the background and foreground pixels. The Z...
### Description of Issue When a stage has a large amount of materials (50k+), Hydra spends a significant amount of time in `Hd_PrimTypeIndex::SyncPrims`. In the example file (with 250k cubes...