Pal Mezei
Pal Mezei
Hi @hehuapoka, could you please share an example hip or usd file?
Thank you for the scene! I was able to reproduce the issue.
This is very likely because of PixarAnimationStudios/USD#978 . When the variant is on the shader, changing the variant will destroy the existing material hydra primitive, but Hydra won't create a...
I'm moving this back to ticket triage, as we are depending on an upstream fix.
This happens because the ID of the primitive being synced is pointing to the prototype rather than the mesh itself, and the primvars are only accessible on the base mesh....
The behaviour is the same in 20.08, so it's not something that was recently changed. Possibly the code wasn't tested with instances or the point instancer.
Arnold-USD explicitly requires Python 2.7, and unless USD/master supports Python 3+ we need to stick to 2.7 version. I'm marking the issue blocked until USD moves forward with its python...
Since we are moving to cmake, meaning there is less python code to modify for python3, I'm unblocking this ticket. @tyler-furby could you please give me more information about how...
Hi @furby-tm, yes, correct, both the scons and the cmake build system are python 2. Otherwise, none of the compiled plugins are explicitly using python, except the python bindings for...