SLADE
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It's a Doom editor
![Screenshot 2020-06-30 at 21 29 40](https://user-images.githubusercontent.com/8081877/86174031-d4155b00-bb18-11ea-83b2-cc89f469421c.png)
To reduce manual work, the maintenance tool for removing unused textures/flats could check the ANIMATED and SWITCHES lumps for animation frames, so that they wouldn't need to be manually checked...
**SLADE Version**: 3.1.1.8 **Operating System**: Windows **Issue Details**: When converting a 256x200 graphic to a patch for a Heretic sky, the lump produced comes out to be 54536 bytes, while...
**SLADE Version**: (3) **Operating System**: Arch Linux (flatpak) **Issue Details**: Is there going to be support for aarch64 systems on the flatpak package? I would really like to play around...
**SLADE Version**: (3.1.4.1) **Operating System**: (Linux) **Issue Details**: The subject. At least it crashes with any of the files that I have. The output of the console is: ``` (slade:24080):...
Testing the UI is probably a massive can of worms, but it would be nice if I could, say, change some math stuff and be reasonably sure I didn't break...
**SLADE Version**: 3.1.11 **Operating System**: Linux **Issue Details**: Several times, I've imported images into SLADE, only to realize I forgot to scale them up. But for some reason, SLADE doesn't...
Filesystem implementation from C++ standard library requires macOS 10.15. Considering the project targeting retro games, such minimal OS requirement seems to be rather harsh. wxWidgets 3.1.x needs 10.10 while 3.0.x...
**SLADE Version**: 3.2.0 beta @ dfeecacb3fdff87d02fc66e2be16f5baa4832078 **Operating System**: Ubuntu 20.04 **Issue Details**: SLADE crashes on start with the following callstack obtained from Debug build ``` #0 __GI___libc_free (mem=0x226b636162223d) at malloc.c:3102...
**SLADE Version**: (3.1.13) **Operating System**: Windows 10 **Issue Details**: When editing ZScript, state code (and also code in the Default block) isn't highlighted the same way it is in DECORATE....