SLADE
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It's a Doom editor
For a while, I've noticed that you cannot use the file movement commands in the right-click menu or the associated shortcut keys (Ctrl+U and Ctrl+D) to move and sort folders...
It would be nice having a Bezier curve genrator, allowing for more round map designs.
**SLADE Version**: (3.2.4) **Operating System**: Linux **Issue Details**: Playback quality in the flatpak/linux version sounds like it has some kind of bad EQ processing going on. Things play back correctly...
**SLADE Version**: (3.2.4) **Operating System**: Windows 10 **Issue Details**: File not opening and returning weird errors. Video of the issue happening (1:05): https://www.youtube.com/watch?v=SymgEyVW6yk Issue has been fixed by renaming the...
**SLADE Version**: (3.X.X.x) **Operating System**: (Windows/Linux/OSX) **Issue Details**: With the release of ROTT Ludicrous Edition there has been quite a buzz around the game. It would be very helpful if...
I noticed a couple palettes were missing from SLADE's default selection: Build engine games (Extreme Paintbrawl, Redneck Rampage, Rock'n Shaolin, Witchhaven I & II) Independent Doom engine games (The Adventures...
We CAN open and edit .deh files, but it's entirely text-based and doesn't work for more complex projects like Batman Doom. I recommend something similar to [WhackEd](https://doomwiki.org/wiki/WhackEd).
PNGQuant compression offers superrior ratios for PNG graphics, it works well for both low and high res contents. The biggest disatvantage here is that it ignores GrAb chunk which is...
We already have a function to remove them, but I feel like a separating function will be better for archiving unused content.
There is a good tool for multi-threaded png optimizer called [Oxipng](https://github.com/shssoichiro/oxipng) it performs compression well while maintaining quality