Alan Allard

Results 18 comments of Alan Allard

So I gather that I need to add my xcframeworks to my podspec file. s.vendored_frameworks = "Carthage/Build/niceFramework.xcframework", "Carthage/Build/niceFramework1.xcframework", "Carthage/Build/niceFramework2.xcframework" The pod install works, but gives me a lot of warnings....

I'm also experiencing this. In the example app built by bob, I can use my component without issue. But installing it in another app results in this error. My component...

I wish it was that, but no. React is a peer dependency in my bob-generated project.

So for the time being, to use the pre-built package video lab-1.1.1, should we use Unity 2018.2?

videolab-1.1.1 package or from /Assets and Unity 2018.2 didn't work...? How do I import the assets so that they are usable in the hierarchy? Any version of anything, just want...

Thanks. Didn't work for me on macOS Catalina with 2018.2.21f and videolab-1.1.1, importing as you described. :/

Maybe...depends how long a wait, I suppose. I'm thinking there must be a magic combination that will allow me just to even test in Unity... I only have OpenGLCore available...

Ok, this is a small detail that makes a big difference; it worked fine to import assets by cloning the project and dropping the contents of the assets folder into...

Still not convinced this is a correct installation (see issue #35 ). These are the errors I get if I try to follow the suggested import procedure of using Import...

Yeah, like I said, I don't have OpenGLES2 as an option. Only OpenGLCore. This is in project settings -> player -> uncheck for Auto Graphics for Mac and move OpenGLCore...