Simon Trény

Results 8 comments of Simon Trény

Hi Peter, Thanks for your feedback. You're right, micro-observables is not tightly coupled to React and it is probably a good idea to split it into two packages. The `optionalDependency`...

> This is something I am doing right now, but I am afraid that this solution is prone to memory leaks. > > I assume that a regularly derived observable...

Hi Peter! Middleware is definitely something on the roadmap. Actually, there are two middlewares/plugins that I'd like to write: `micro-observables-persist` that would serialize and write observables to localStorage/AsyncStorage (and that...

Hi Peter! Thanks for the very interesting idea! Personally, I'm not fond of the Proxy API as I think it adds too much implicitness and it makes it hard to...

Hi @RayPS Thanks for your bug report. Actually, this happens when hardware encoding is disabled in Game Capture HD. Unlike what is being said in the README file, hardware encoding...

I encounter the same issue as well (see the dark edges on the cloud on top). I think this is related to premultiplied alpha in texture assets as it only...

Hi @terrysahaidak, I think you can achieve what you want with `renderToHardwareTextureAndroid`. Unfortunately, it clips the view to its exact bounds, so the shadow won't render properly if applied directly...

Hi @Titozzz, To be sure I understand correctly, could you tell me more about what you're trying to achieve? * If you'd like to apply a shadow directly on the...