Simon Taylor
Simon Taylor
Is there any progress on this one? It's preventing us from using a thread-local allocator, instead having to fall back to a global one, with all the thread contention that...
Hello again. I've been investigating further crashes during shutdown of the compiler dlls (on console this time), and found several more places where lazy-initialised global variables are allocated on the...
CC @pow2clk -- new issue as requested
We (Frostbite) just hit this issue as well. I wanted to clear a few things up since I think from reading the above there's a bit of a misunderstanding about...
> I think we both found out doesn't work in templates, and that we just got lucky that our shader produces a working / "correct" output? Yes, exactly, I believe...
Has there been any movement on this one? I just hit it again in a different place, this time a bit less easy to workaround :)