Simone Silvestri
Simone Silvestri
Future work on the particles module is also to write some tests for immersed boundary particle tracking
Hmmm, no we do not have that but we have the `inactive_cell`, `inactive_node` and `peripheral_node` functions, which kind of do that. (would be half if `peripheral_node` and zero if `inactive_node`)
The bathymetric term is already in #2522
We could remove tupled halo filling until we figure out what the Julia compiler does not like in passing a tuple of boundary conditions
Ok I can remove it at the moment, then we have more time to investigate the issue
I think it only depends on the combination of Boundary conditions you give to the GPU. Anyways, it's a weird error, I don't seem to be able to reproduce it...
Also I am using CUDA 3.12 if it makes a difference
It seems like with this method the grid's length is less accurate... I ll take a look
By removing the conversion to `Float32` worked for me...
Thanks @simonbyrne, that works beautifully!