Simeon Radivoev
Simeon Radivoev
I also experienced this but using scenes. If you load a scene using addressables with the UImGui script in it the UI doesn't render but the layout and update in...
https://github.com/simeonradivoev/UimGui-Addressable-Bug here I made a project for it. Also uploaded a build https://github.com/simeonradivoev/UimGui-Addressable-Bug/releases/tag/bugged with the bug
for me, I had to put `libmecab.dll` from `C:\Users\user\AppData\Local\Packages\PythonSoftwareFoundation.Python.3.10_qbz5n2kfra8p0\LocalCache\local-packages\lib\site-packages\MeCab` to `C:\Users\user\AppData\Local\Packages\PythonSoftwareFoundation.Python.3.10_qbz5n2kfra8p0\LocalCache\local-packages\Python310\site-packages\MeCab`
The `NoIndexException` can be fixed like described here https://github.com/hwchase17/langchain/issues/2491#issuecomment-1499082189
I managed to configure it, has some nice features like file associations and start menu shortcut adding. I thought it best you the creator distribute the package. I guess the...
the exe isn't signed, and even with no package manager, you will get Windows complaining.
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I don't know what to tell you, windows wants signed executables. You either: * an exception was added for Windows Defender Smart Screen * Scoop signed or added and exception...
You need the depth normals texture and I think URP has it with deferred rendering or even forward. So it should be possible.
It [does](https://docs.unity3d.com/Packages/[email protected]/manual/urp-universal-renderer.html) have depth normals. Also, I don't think you can do it without a depth normal map.