Simeon Radivoev
Simeon Radivoev
Just adding an [IFrame Panel](https://www.home-assistant.io/integrations/panel_iframe/) works great. The only gotchas are that you need it to be running in HTTPS and if using a reverse proxy you need to modify...
``` location / { proxy_set_header Host $host; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header X-Forwarded-Proto $scheme; proxy_set_header X-Forwarded-Host $server_name; proxy_pass http://web_recipes:8080; proxy_hide_header X-Frame-Options; } ``` The `proxy_hide_header X-Frame-Options;` is the...
The biggest issue is you have to expose the recipes to the world. Not sure if there is a way for a home assistant to serve a website from its...
How can you not expose a recipes website that needs to be shown in an IFrame in an exposed Home Assistant? Wouldn't the recipes website need to be accessible from...
I will have to look into it. Probably just need to multiply them with the appropriate matrix.
I need to see also how to integrate 'UnityStereoTransformScreenSpaceTex ' into the compute shader. The post-processing stack does it but not sure how. I got multi-pass stereo rendering implemented, but...
I got the temporal filtering working for multi-pass rendering but still no luck for single-pass rendering. I don't think single-pass rendering even supports deferred rendering.
I couldn't get Deferred to work in VR with single-pass stereo and the default unity rendering. Even without post-processing on the latest version. URP doesn't have deferred yet, so that...
It should be easy, given that the scattering is just a post-processing effect. Does it not work with Unity's Skybox system?