2D-Platformer
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A 2D Action Platformer Experiment made with ECS/DOTS
Physics freaks out in builds. At first, I thought it was PlayerMoveSystem not running in the simulation group. So I added that also the automatic delta time provided by the...
A pause menu that is opened with the escape button that has rudimentary options would be nice. Currently to close the game you need to Alt+F4 from it.
Move to the Unity Input System instead of the old one. The package is already linked.
A different crosshair per weapon could make the weapons feel even more unique. Indicating weapon recoil with the crosshairs could also be a good idea. There are already multiple crosshair...
To compensate for the desired heavy feel it would probably be advisable to implement some sort of a cover system that lets the player traverse and get behind cover seamlessly....