SSKK-vivien-oddou
SSKK-vivien-oddou
ok so I found that adding one zero to `kEpsilon = 1e-5f` (line 439) makes it work, albeit very slowly. That's a 98k vertices icosphere with that smaller epsilon 
if you're making a mega texture, a shadowmap or a lightmap, you need instances to have duplicated packings. Either this works by fully duplicating the geometry to have a UV[1]...
Nice that you put so many code captures and the video walkthrough to explain your changes. 👍
I merged your changes locally and tested on some of my scenes with no particular adverse of negative behaviors compared to original master. (edit: still need to check again with...
I was going to ask if it wouldn't be simpler to triangulate first then go through triangle parameterization. But I recalled you're doing a blender plugin so you need to...
that is quite the piece of work. I don't see anything that screams alert to me.