Sik

Results 41 issues of Sik

Referring specifically to when it feels like doing this: ``` Error[paintcanvas/data/buildgfx:6]: no output file to write into Error[paintcanvas/data/buildgfx:7]: no output file to write into Error[paintcanvas/data/buildgfx:9]: no output file to write...

Added that to mdtools (and I think I missed some error messages), but ideally all tools should show the filename and line number (where applicable). I completely had overlooked the...

Discord seems unable to use the IME (in my case, Anthy) and hence I can't type Japanese characters (copying in/out works just fine, but it's annoying). Japanese characters also appear...

The top speed at which the player runs is not consistent and depends on when the player started running - or even changes just by jumping into the ceiling (as...

When the player is going backwards and hits a wall in the air, the player becomes stuck until touching the floor (and prone to getting hurt). This is especially annoying...

Currently the game needs to be built with asm68k which was leaked from the Psy-Q devkit long ago. The legality of that is questionable, so it'd be wise to switch...

What subject says, I'd rather move away from asm68k if possible. I have a replacement assembler but I need clearance on its license before I can upload it (and until...

So, I was writing a DMA macro and made a mistake: ``` DmaToVram: macro from, to, len, areg DmaToVram \from, \to, \len, 2, \areg endm ``` That second `DmaToVram` was...

The listing introduces some formatting errors when including files. Here are a couple of examples I found while trying the assembler (included file and resulting portion of the listing) ##...

When defining an `equ` or `rs` label, the listing still shows the current PC value in its place. Since one of the most useful features of a listing is to...