Sik

Results 41 issues of Sik

I've noticed the game slows down rather quickly when there are enough objects on screen. I've decided to take a look at how it works and noticed that it's an...

Seeing as this OS can work on a Master System, it's worth considering. We already got it working on a Mega Drive (plug shape is different but signals are the...

'nuff said. You can currently fake them with set frequency events, at the expense of wasting lots of memory.

Because not having composer-friendly tools is just outright insulting and not tolerable in any form. I'm surprised people are more angry at Deflemask (which at least works) than at this.

important
urgent

Currently the most you get is just a loop point for the whole track. That's pretty wasteful if e.g. some part of the track repeats twice or whatever. Even worse...

Currently the flags are mainly used to let the 68000 know where the music is currently, but they could be put to better use. Making some events trigger conditionally depending...

To prevent SFXs from cutting each other. This may mean Echo will need to learn to allocate channels, since now you can't hardcode them anymore if you want any two...

Because I'm getting fed up of sound effects interrupting drums and it isn't always feasible to turn every sound effect into FM (nor am I happy with the FM drums...

And I'm not talking about the severe lack of comments in the source code :v There's *a lot* of behavior that isn't properly documented, like the initial state of the...

important
urgent

So the blob can be included in a different location than the code. Especially important if you want to keep short branches and jumps (which are limited to a 32KB...