sidav
sidav
Tried to make waypoints for my fav map cs_assault_blizzard_final https://gamebanana.com/mods/163829 but there are errors each time, especially the ladders are problematic.
I'd simply bind it to the D-Pad and unbind the non-diagonals. > How would you move to the right if the right button is mapped to south east? Via moving...
> I guess your assumption is that it would be implemented in a way where pushing two diagonals would result in a non diagonal. Why would this be needed? My...
> @sidav so you are basically asking for that toggle that exists in the PS1 version of D1 to use up/down/left/right for cardinal movement instead of "absolute screen" movement, correct?...
After installing older SDK and tweaking the build.gradle (changing min SDK version and adding a namespace), I got it to run. Yay! There's another problem now: severe problems after merging...
I think I've managed to resolve the 0.33.1 build. The thing is, current android tiles port added a ton of `#ifdef __ANDROID__` which messes with build by adding SDL and...
Here's my draft-ish release with problems and solutions explained. https://github.com/sidav/dungeon-crawl-android/releases/tag/0.33.1-android-sidav-release I'm not sure I did everything correctly and that's why it's not a PR.
I've managed to launch it after this: ``` sudo xattr -cr /Applications/Q-Zandronum.app codesign --force --deep --sign - /Applications/Q-Zandronum.app ``` Having no sound whatsoever though, both on Sequoia and Ventura.
> Sound issue is [#343](https://github.com/IgeNiaI/Q-Zandronum/issues/343) No, not quite. I do have sound and music if I open Freedoom (without mods) in Q-Zandronum. I don't have neither sound nor music in...
I've created https://github.com/IgeNiaI/Q-Zandronum/issues/352 for sound issues.