Jane Smith
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Jane Smith
using UnrealBuildTool; public class EditorProgram : ModuleRules { public EditorProgram(ReadOnlyTargetRules Target) : base(Target) { PublicIncludePaths.AddRange( new string[] { "Runtime/Launch/Public", "Programs/EditorProgram/Source/Public", }); PrivateIncludePaths.AddRange( new string[] { "Runtime/Launch/Private", // For LaunchEngineLoop.cpp include...