shubhammalvedev
Results
2
comments of
shubhammalvedev
You can handle this by lowering volume : start_final.setVolume(0) like above statement rest thing u can handle by fetching details of device if its mute or not handle this accordingly....
you can use: whoosh.stop(() => { // Note: If you want to play a sound after stopping and rewinding it, // it is important to call play() in a callback....