ShrekShao
ShrekShao
直奔issues区找【就差个。。。】评论hhhhh,顶
Yes. And that is the purpose. You can do whatever you like as suggested by the MIT license. I'm looking forward to you sharing your project using this system. thanks.
Thanks for the info! I just wasn't aware of SkeletonUtils in Three.js...
Sorry you run into this issue. I'm not sure what is the reason... But let me make a guess your body id texture should be a texture of which each...
I've also tried importing into Godot before. Doesn't work. Not sure what breaks down. But seems that currently Three.js and Babylon.js has the best support. https://gltf-viewer.donmccurdy.com/ On Tue, Feb 19,...
Thx for the detailed info! (That look over shoulder is really creepy I will try to find a time dig into this On Tue, Feb 19, 2019, 13:56 PM Thanks...
Sorry about not making any progress so far. Let me try to fight with my laziness this weekend (facepalm
Hi. Sorry about the errors. Unfortunately I haven't visited this lib for some time. I don't think I have plans to fix this recently. 😭 If you are interested in...
I used https://github.com/Kupoman/blendergltf. And after that quite some manual modifications. There's a pipeline tool that will do some work. https://github.com/shrekshao/gltf-avatar-threejs/blob/master/tools/glavatar-pipeline.js I'm far from finishing the auto export pipeline... Hopefully when...
@zen85 I basically followed this amazing article by Don Mccurdy https://www.donmccurdy.com/2017/11/06/creating-animated-gltf-characters-with-mixamo-and-blender/ Let me know if your have any additional questions