Results 70 comments of shoober420

For now, I've simply moved the Steam chat window to another desktop so it doesn't minimize the current program on the desktop with the fullscreen program.

Im going to close this, as I dont think this is actually a bug.

Carmacks reverse and StencilOpSeparate, whether they are on or off, have no effect. The issue still remains.

I was playing at 75Hz and 2048x1536 resolution. I just tried using 60Hz, but the smoke effect is still rendered incorrectly. I then tried 640x480 with 170Hz, and the bug...

My specs are in my steam profile, which is linked in my GitHub profile. I'm on Arch Linux 64bit

This bug in unrelated to the other issue about shadow bugs that I closed. This occurs even with a default config, which enables both turbo shadows and optimized shadows.

This still occurs with a fresh config and new playthrough.

I’ve been skimming my open issues, and thought maybe this is a bug in the map, and not so much a rendering glitch. I’m not a mapper, but I know...

Just tried it out, and its still the same weird shadow glitch. I think it might be an issue with how the map was made.

Can I use the Linux build of apitrace or does it have to be the Windows .dll build? I’m running Bioshock through Steam, and I’m on Arch Linux.