Results 10 issues of shiihs

I think this deserves a place in the list: http://gitlab.unique-conception.org/qt-qml-tricks It provides C++ macros and datastructures that make using QML with a C++ back-end a lot easier.

My /home is mounted on a different physical disk than /usr. When starting scide, I get the following error: ``` *** Welcome to SuperCollider 3.13.0-dev. *** For help press Ctrl-D....

comp: sclang

## Purpose and Motivation fixes #5865 ## Types of changes - bugfix by upgrade to boost 1.80.0 ## To-do list - [ X] Code is tested (very quick "first" test...

comp: 3rd party

## Steps to reproduce scatter more than 4096 Pmono patterns on an ScTimeLine (quark) ## Expected vs. actual behavior I see the scheduler queue size has been increased once 10...

enhancement

it seems to work for me, maybe it's also interesting for you I've implemented it as a wrapper class to avoid messing up the existing code base and to avoid...

same as before, but now on the python3 branch it seems to work for me, maybe it's also interesting for you I've implemented it as a wrapper class to avoid...

Repro in latest source code with the following fragment: /ITL/scene/pol set polygon 0.5 -0.35 0.80310889132455 0.175 0.325 0.30310889132455 ; /ITL/scene/polylayer set layer; /ITL/scene/polylayer/pol set polygon 0.5 -0.35 0.80310889132455 0.175 0.325...

Is it possible to ask for an object on the canvas which other objects it collides with at the moment? Maybe it's possible already, and if so, I'd be grateful...

Seriously, this is awesome, it works, and it adds many creative possibilities (including a new audience) to the Godot engine.

e.g. In member function ‘juce::uint8& juce::PixelARGB::getAlpha()’: ../juce_5_3_2/JuceLibraryCode/modules/juce_graphics/colour/juce_PixelFormats.h:116:77: error: cannot bind packed field ‘((juce::PixelARGB*)this)->juce::PixelARGB::.juce::PixelARGB::::comps[3]’ to ‘juce::uint8&’ {aka ‘unsigned char&’} 116 | forcedinline uint8& getAlpha() noexcept { return comps [indexA]; }