shayazar

Results 4 comments of shayazar

Meshlab produced it for me, and i don't want to ignore / disregard them. I saw some mentions on Unity forums and such about it as well.

Sure, I imported an example PLY from your project, and exported it through meshlab [Guanyin2.zip](https://github.com/keijiro/Pcx/files/3441072/Guanyin2.zip) Because it was created from a PLY without normals originally, the normals don't add information,...

Sure, I get it. Any chance you can give a brief explanation about how to use the norms in the shader? Maybe this can help me proceed, and perhaps contribute.

Thanks The trouble I had was the math of how to use the values of the normals :)