shawna-p
shawna-p
This *sort of* does what I need, though I will need to play around with it more to confirm. That said, I would suggest this is made clearer in the...
Hello, as the person who provided the original SayOnScreen code I feel I should add my two cents. Unfortunately @Andykl that solution does not accept mouse input due to the...
Unfortunately the gfxdraw version doesn't fit my use case, as I need it to be able to be different widths and elliptical also. I ended up making my own workaround...
It's not drawing to the screen so much as I made a shader that does some math to draw two anti-aliased lines + a circle with a provided radius connecting...
To be honest that was my understanding also, but I read here: https://www.renpy.org/doc/html/cdd.html#renpy.render > Renders returned by this object may be cached, and should not be modified once they have...
> It seems too niche to see widespread use I strongly disagree; I have an InputValue subclass with this functionality which I port around to every project I work on....
Once again, I strongly disagree with your idea that this is not "terribly useful". I am saying this as someone who has worked on dozens of games and always needs...
I would welcome the flexibility! LayeredImageProxy was my initial inclination due to it being the only way currently to pass along layered image attributes without requiring a new image for...
Hmm, I appreciate you going through the trouble for the example. I will say I dislike the setup and syntax of such an approach however; rather than just showing the...
In 8.1, if you added another child to the button such as `text "Test"`, then the hover/idle events would no longer work, but it appears to be fixed in the...