shartte
shartte
You'll have to provide a world-save download for the case where it is the worst and provide a link to the modpack, otherwise this is impossible to debug.
@funnycubeguy Can you please try to repro your original problem (with the super high tick times) using this experimental version? https://github.com/AppliedEnergistics/Applied-Energistics-2/actions/runs/9294092791/artifacts/1550381558 (This reduced per-tick-% for AE2 from 10%->~3% using your...
@funnycubeguy You should let me know who you are on Discord, sending the jar on discord is easier :-P
> After a lot of testing this worked amazing! With just the single base I provided you guys it brought the usage from 10% down to 1.5%. > > I...
@funnycubeguy Would it be okay for you if I closed this issue for now, or is it still unplayable for you with the latest changes? I'll keep working on optimizations...
Yeah #7872 is a potential fix for #7671, but requires an almost full redesign of the grid system. So much has changed between 1.20.1 and 1.20.6 that it means we'd...
Alternate solution: Create the grid but only add it to the global tick handler if it actually has to tick.
We're not going to merge this into 1.21.5, which just went stable, and are working on our own implementation for 1.21.6 and beyond.
> > and are working on our own implementation for 1.21.6 and beyond. > > I was under the impression that it was exploratory work, and not slated to be...
It could theoretically introduce z-fighting for mods that enable the stencil and relied on the 32-bit precision but I have my doubts...