shartte
shartte
Interesting, that was quicker than expected. But I doubt they add launcher support so quickly, right?
Do other trash cans have such support?
@Technici4n Well, what about fluid or other trash cans? How do they handle it? We have the slight problem of not being able to define tags on AEKeys I think
> In general Mekanism and its radioactive stuff is unique in attempting to prevent you from destroying a resource without consequences, there's probably not much precedent elsewhere. Yes but I...
I really think this is a bug in idea-ext, but I find no reference to anyone reporting this previously. Hopefully this didn't change in IJ itself recently :-|
Pretty much the only reason I've not merged this yet is because I don't like the UI 👀
I tracked it down to the following: Translucent layers are rendered into a separate framebuffer, which is never blitted back to screen after the world itself has already been drawn...
I am also not sure how to solve this going forward. This should also affect item renderers in theory, I guess, or the fluid rendering should not actually render to...
As long as they render into the transparent layer they will have this problem. Root cause here is `net.minecraft.client.render.RenderPhase#TRANSLUCENT_TARGET`, because that will switch the render target. Thinking about this some...
This should no longer happen after the last update (p.s.: WIRELESS pattern encoding terminal might need an update of its own)