Wouter Wijsman

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Thanks! This seems like a useful change. Just to make sure I understand, this will not make the game look better, but it will make it run better? I don't...

Ah, that explains quite a bit. Maybe it could be made a bit clearer to the user which one if faster by renaming the options to something like pretty and...

Oh damn, I'm finally found out why this is not working for me. The version of SDL on my distribution is lower than 2.0.12.

I just tried this on Debian 11, which has a newer version of SDL. There I get a segfault if I enable linear scaling.

While I think it's cool to see this, I don't really see when this would be needed. What system are you trying to get this to run on? I'm a...

I did a quick test and this change makes the game run a lot slower on my computer. It looks like it's going in slow motion. Framerate is steady at...

Ah, that makes a lot of sense. I was seeing any type of movement of gems taking up much longer than expected. Think falling and switching. I didn't test it...

Gems still drop down extremely slow on my system. Switching also goes super slow. I think slightly less than half the speed I've seen before the it isn't drawing all...

Oh, that's a good idea. I already made a change which makes showing a hint not work in the game over menu.

> I have a patch for the SteamOS compositor that I think could fix this issue: [gamer-os/steamos-compositor-plus@3c74624](https://github.com/gamer-os/steamos-compositor-plus/commit/3c746244e902b4d2683bcb864dc41b4365442a8b) > > I haven't tested any flatpaks, but there are actual games on...