Derek Flood

Results 16 issues of Derek Flood

I'm noting that the configs do not appear to have any DisplayViewTransforms. Have you considered adding these? If not for all display/view combinations, then perhaps just a couple to cover...

configs

Is there a means to decouple specular roughness from affecting transmission/refraction? In the Standard Surface, this could be accomplished with coat roughness which did not affect the transmission roughness. In...

I’d like to propose that it would be nice if the fuzz/sheen parameter was able to darken as well as lighten. Many surface appearances such as nylon stockings, denim jeans,...

Currently, the Web Viewer appears to caps values with uisoftmin and uisoftmax. Ideally, users should be able to manually input values outside of these soft min and max limits in...

help wanted
good first issue

**Describe the bug** The current way that materialX documents are referenced into USD could be improved. 1. All shaders are renamed to the generic "ND_standard_surface_surfaceshader" instead of retaining the name...

bug

Throwing out for discussion the idea of having two specular roughness sliders mixed by a lerp (typically using a mask texture for the mix), similar to Megascans materials in Unreal....