Ali Shakiba
Ali Shakiba
I guess I don't know the answer! However I recommend to first search if it is possible with Box2D, and if it is then share a sample here so that...
I just revisited this issue and read it more carefully, I think it should not be difficult to fix. If you have not solved this issue yet, can you please...
Thanks for reporting, I will check it out. Does it happen only with testbed, or do you see same issue with core library as well?
I wasn't able to see the problem in your example
I doubt that 12% is result of floating point. I remember you previously reported an issue which was related to different game loop frame rates in different environments, have you...
> suggest modding to -360 to 360 to facilitate position testing Planck closely follows Box2D API, if this is how Box2D works we can change it. > however I tried...
It's just an object, you could just create an object like `md = { mass: 0, center: Vec2(), I: 0 }`
I think it makes sense to default `wake` to true if it is not provided (in Box2D this is not optional however). This could be done like `wake: boolean =...
Have you checked out testbed code? It is in testbed folder.
`testbed` is not part of the main export, you can import it from testbed folder however: ```js import { testbed, World, Vec2, Chain, Box, RevoluteJoint, Circle } from 'planck-js/testbed'; ```