shakesoda
shakesoda
I'm attempting to experiment with compute shaders having seen that they've been added for a while and the Metal backend was merged recently. Shader compile works fine, and I think...
See love's textedited event, which is totally undocumented. The attached code is probably the most complete example of its usage that exists. SDL backend will be exactly the same, since...
We get a lot of issues here which aren't bugs. If you're not sure if something is a bug, go to [discussions](https://github.com/stepmania/stepmania/discussions) first. This includes most not-already-discussed design topics (including...
poking the RPi GPIO pins for lights would be easy and relatively useful. performance as-is on aarch64 is pretty close to acceptable for running the game, so i can see...
Anything to do with intUI8 conversions seems to be blowing up on linux jit. this currently breaks jit for my game (c builds are fine). repro: ```haxe class Test {...
the usage is bad, and it causes math to be more confusing now that mul ordering was fixed a couple years ago. this would be a breaking change and probably...
Sometimes you actually *do* need those extra percentage points, so we should have an optional UI. We took the outvars out of 1.2.9, but they did have merit. This could...
no timers on rpi gles. need to disable allocating them in tfx_reset - patched it locally on my pi but the working tree is too dirty to commit yet.
the GL headers are annoying (usually not available on the host system to begin with, pretty much completely duped in the case of gles, etc) and tinyfx already gathers its...
upon trying to use it again, and looking at how it is implemented, I realized that as-is the view invalidation flag can't work for most cases. it _should_ be able...