Stargazing Koishi

Results 38 comments of Stargazing Koishi

If you manually construct a deck (like right now), core set will be used whenever possible (this happens after a patch that I can't remember when). Didn't test the behaviour...

https://github.com/HearthSim/Hearthstone-Deck-Tracker/blob/0bd5bac9f62bfb8ec94e6eaa650467572b9d874b/Hearthstone%20Deck%20Tracker/BobsBuddy/BobsBuddyInvoker.cs#L445-L456 All those methods, classes and the BobsBuddy library are either `private`, `internal` or source unavailable - I'm not sure if that means something. You may still find some way...

> > > have u already solved this problem? > I am faced with the same problem ( want to get the win/tie/loss rate after each turn simulation done )...

> > > > > have u already solved this problem? > > > I am faced with the same problem ( want to get the win/tie/loss rate after each...

Related five sets share the same icon: https://github.com/HearthSim/Hearthstone-Deck-Tracker/blob/fdc1936806089b8c00e16eb222e262f8947e15cb/Hearthstone%20Deck%20Tracker/Controls/DeckSetIcons/DeckSetIconsView.xaml#L58-L60 https://github.com/HearthSim/Hearthstone-Deck-Tracker/blob/fdc1936806089b8c00e16eb222e262f8947e15cb/Hearthstone%20Deck%20Tracker/Controls/DeckSetIcons/DeckSetIconsView.xaml#L108-L110 https://github.com/HearthSim/Hearthstone-Deck-Tracker/blob/fdc1936806089b8c00e16eb222e262f8947e15cb/Hearthstone%20Deck%20Tracker/Controls/DeckSetIcons/DeckSetIconsView.xaml#L111-L113 https://github.com/HearthSim/Hearthstone-Deck-Tracker/blob/fdc1936806089b8c00e16eb222e262f8947e15cb/Hearthstone%20Deck%20Tracker/Controls/DeckSetIcons/DeckSetIconsView.xaml#L114-L116 https://github.com/HearthSim/Hearthstone-Deck-Tracker/blob/fdc1936806089b8c00e16eb222e262f8947e15cb/Hearthstone%20Deck%20Tracker/Controls/DeckSetIcons/DeckSetIconsView.xaml#L117-L119

> Do you get the same behaviour if you initialise the menu structure once (i.e. in the Plugin constructor or `IPlugin.OnLoad`) rather than rebuilding a new menu tree every time...

Pretty sure that exists in the old card Control, text only. Many issues are requesting the old version as an option but no response 😂

The secret itself requires `RngCore + CryptoRng` and StdRng already impl that - but different version... The rest of the world use rand_core 0.6 but this crate use rand_core 0.5...

> > > We can't eliminate the array access, because it might throw out-of-bounds exceptions. > So our only option to get rid of the ref local would be to...