sfan5

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Try uploading a capture of the problematic place with low fps, yes.

So this scene has about 34k draw calls which is not good but not out of the ordinary for MT. I quickly looked at rendering-related changes between 5.5.0 and 5.6.0...

looks like an rgb bgr confusion, potentially also affects ogles2.

> (2) set a solid `post_effect_color` Note that the engine already blacks out the screen for solid nodes (same mechanism as the post effect color), this bug is "just" an...

The changes in question: #14217. What would help is a verbose log from the server (ideally the client too) that shows the problems being reproduced.

The entire log please, I can't work with fragments. The best way would be to create an isolated test server that is otherwise identical and have the user connect there....

> This is all I got - I could try running the server in verbose logging and have Jane Doe connect for more information. We ran it in info logging...

Some thoughts (mostly based on the descriptions, haven't analyzed logs closely): It seems possible that one of the channels stalls for unknown reasons (this wouldn't be a new bug), but...

It's also possible to do synthetic testing with certain values of packet loss of latency: https://stackoverflow.com/questions/614795/simulate-delayed-and-dropped-packets-on-linux