sfan5
sfan5
Try uploading a capture of the problematic place with low fps, yes.
So this scene has about 34k draw calls which is not good but not out of the ordinary for MT. I quickly looked at rendering-related changes between 5.5.0 and 5.6.0...
Can you re-test by chance?
looks like an rgb bgr confusion, potentially also affects ogles2.
> (2) set a solid `post_effect_color` Note that the engine already blacks out the screen for solid nodes (same mechanism as the post effect color), this bug is "just" an...
New 5.9.0-dev networking is not allowing legitimate players to connect under some rare circumstances
The changes in question: #14217. What would help is a verbose log from the server (ideally the client too) that shows the problems being reproduced.
New 5.9.0-dev networking is not allowing legitimate players to connect under some rare circumstances
The entire log please, I can't work with fragments. The best way would be to create an isolated test server that is otherwise identical and have the user connect there....
New 5.9.0-dev networking is not allowing legitimate players to connect under some rare circumstances
> This is all I got - I could try running the server in verbose logging and have Jane Doe connect for more information. We ran it in info logging...
New 5.9.0-dev networking is not allowing legitimate players to connect under some rare circumstances
Some thoughts (mostly based on the descriptions, haven't analyzed logs closely): It seems possible that one of the channels stalls for unknown reasons (this wouldn't be a new bug), but...
New 5.9.0-dev networking is not allowing legitimate players to connect under some rare circumstances
It's also possible to do synthetic testing with certain values of packet loss of latency: https://stackoverflow.com/questions/614795/simulate-delayed-and-dropped-packets-on-linux